词条 | glTranslate |
释义 | glTranslate NAME glTranslated, glTranslatef -- multiply the current matrix by a translation matrix C SPECIFICATION void glTranslated(GLdouble x, GLdouble y, GLdouble z) void glTranslatef(GLfloat x, GLfloat y, GLfloat z) PARAMETERS x, y, z Specify the x, y, and z coordinates of a translation vector. DESCRIPTION glTranslate moves the coordinate system origin to the point specified by (x, y, z). The translation vector is used to compute a 4x4 translation matrix: The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix. That is, if M is the current matrix and T is the translation matrix, then M is replaced with M * T. If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glTranslate is called are translated. Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system. ERRORS GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd. |
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