词条 | gluTessVertex |
释义 | gluTessVertex NAME gluTessVertex -- specify a vertex on a polygon C SPECIFICATION void gluTessVertex(GLUtriangulatorObj *tobj, GLdouble v[3], void *data) PARAMETERS tobj Specifies the tessellation object (created with gluNewTess). v Specifies the location of the vertex. data Specifies an opaque pointer passed back to the user with the vertex callback (as specified by gluTessCallback). DESCRIPTION gluTessVertex describes a vertex on a polygon that the user is defining. Successive gluTessVertex calls describe a closed contour. For example, if the user wants to describe a quadrilateral, then gluTessVertex should be called four times. gluTessVertex can only be called between gluBeginPolygon and gluEndPolygon. data normally points to a structure containing the vertex location, as well as other per-vertex attributes such as color and normal. This pointer is passed back to the user through the GLU_VERTEX callback after tessellation (see gluTessCallback). EXAMPLE A quadrilateral with a triangular hole in it can be described as follows: gluBeginPolygon(tobj); gluTessVertex(tobj, v1, v1); gluTessVertex(tobj, v2, v2); gluTessVertex(tobj, v3, v3); gluTessVertex(tobj, v4, v4); gluNextContour(tobj, GLU_INTERIOR); gluTessVertex(tobj, v5, v5); gluTessVertex(tobj, v6, v6); gluTessVertex(tobj, v7, v7); gluEndPolygon(tobj); |
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