词条 | Web界面设计 |
释义 | 《Web界面设计》是由Bill Scott编著、电子工业出版社出版的一部图书,在Web已经进入崭新的时代的今天,界面的设计显得非常重要,本书就是基于独一无二的Web环境下、在创建丰富体验的过程中设计Web界面的最佳实践、模式和原理。本书既是一本Web界面设计指南,又是一本Web界面实例参考,适合Web界面设计、开发、研究人员、爱好者,以及Web项目管理人员阅读。作者Bill Scott居住在美国加利福尼亚州洛斯盖多斯,目前是Netflix公司的UI工程总监,此前是雅虎公司的Ajax技术推广专家。 图书信息书 名: Web界面设计 作 者:BillScottTheresaNeil 出版社: 电子工业出版社 出版时间: 2009年08月 ISBN: 9787121091674 开本: 16开 定价: 80.00 元 内容简介UI专家Bill Scott和Theresa Neil在他们多年实践经验和不懈探索的基础上,总结提炼出了Web界面设计的六大原理——直截了当、简化交互、足不出户、提供邀请、使用变换和即时反应,并以这六大原理为依托,以当今Web上各类开风气之先的流行网站为示例,向读者展示了超过75种基于富交互构建Web界面的模式,并以简单明了的语言,阐明了数以百计行之有效的最佳实践。同时,书中还给出诸多反模式,即在Web界面设计过程中应该避免的做法。本书是迄今为止一部专注于富Web界面设计的经典之作。 作者简介他在这个职位上发挥着自己在界面工程和设计方面的专长。此前他负责管理Yahoo! Design Pattern Library(Yahoo!设计模式库)。 Bill的IT从业经历漫长而耐人寻味,他对设计可用性产品的技术和创意具有独到的见解。Theresa Neil是一位居住在美国得克萨斯州奥斯汀市的用户体验咨询师,她的职业是为创业型公司和财富500强公司设计互联网应用程序。 图书目录序..................................................................................................................................................I 前言............................................................................................................................................III 原理一:直截了当 第1章:页内编辑........................................................................................................................3 1.1 单字段行内编辑 ..........................................................................................................4 1.2 多字段行内编辑 ..........................................................................................................8 1.3 覆盖层编辑 ................................................................................................................11 1.4 表格编辑 ....................................................................................................................15 1.5 群组编辑 ....................................................................................................................18 1.6 模块配置 ....................................................................................................................21 1.7 选择编辑模式的原则 ................................................................................................23 第2章:利用拖放 .....................................................................................................................25 2.1 趣味瞬间 ....................................................................................................................26 2.2 拖放的用途 ................................................................................................................29 2.3 拖放模块 ....................................................................................................................30 2.4 拖放列表 ....................................................................................................................40 2.5 拖放对象 ....................................................................................................................46 2.6 拖放操作 ....................................................................................................................52 2.7 拖放集合 ....................................................................................................................57 2.8 实现拖放的挑战 ........................................................................................................59 第3章:直接选择......................................................................................................................61 3.1 切换选择 ....................................................................................................................62 3.2 集合选择 ....................................................................................................................67 3.3 对象选择 ....................................................................................................................70 3.4 混合选择 ....................................................................................................................72 原理二:简化交互 第4章:上下文工具..................................................................................................................79 4.1 上下文交互 ................................................................................................................79 4.2 费茨定律 ....................................................................................................................80 4.3 上下文工具 ................................................................................................................81 4.4 实时可见工具 ............................................................................................................81 4.5 悬停即现工具 ............................................................................................................85 4.6 开关显示工具 ............................................................................................................91 4.7 级联递进工具 ............................................................................................................93 4.8 二级菜单 ....................................................................................................................98 原理三:足不出户 第5章:覆盖层........................................................................................................................105 5.1 对话框覆盖层 ..........................................................................................................107 5.2 详情覆盖层 ..............................................................................................................112 5.3 输入覆盖层 ..............................................................................................................119 第6章:嵌入层........................................................................................................................123 6.1 对话框嵌入层 ..........................................................................................................123 6.2 列表嵌入层 ..............................................................................................................127 6.3 详情嵌入层 ..............................................................................................................132 6.4 标签页 ......................................................................................................................134 6.5 嵌入层与覆盖层 ......................................................................................................136 第7章:虚拟页面....................................................................................................................137 7.1 虚拟滚动 ..................................................................................................................137 7.2 内置分页 ..................................................................................................................142 7.3 滚动分页:传送带 ..................................................................................................147 7.4 虚拟摇摄 ..................................................................................................................149 7.5 伸缩式用户界面 ......................................................................................................151 7.6 分页与滚动 ..............................................................................................................155 第8章:流程处理....................................................................................................................157 8.1 Google Blogger.........................................................................................................157 8.2 魔法原理 ..................................................................................................................158 8.3 交互式单页 ..............................................................................................................160 8.4 嵌入式部件 ..............................................................................................................164 8.5 对话框覆盖层 ..........................................................................................................168 8.6 配置程序 ..................................................................................................................171 8.7 静态单页 ..................................................................................................................174 原理四:提供邀请 第9章:静态邀请....................................................................................................................181 9.1 引导操作邀请 ..........................................................................................................181 9.2 漫游探索邀请 ..........................................................................................................185 第10章:动态邀请..................................................................................................................191 10.1 悬停邀请 ................................................................................................................191 10.2 预期功能邀请 ........................................................................................................196 10.3 拖放邀请 ................................................................................................................200 10.4 推论邀请 ................................................................................................................209 10.5 更多内容邀请 ........................................................................................................210 10.6 邀请的优点 ............................................................................................................213 原理五:巧用变换 第11章:变换模式..................................................................................................................217 11.1 加亮和减暗 ............................................................................................................217 11.2 扩展与折叠 ............................................................................................................222 11.3 自恢复式淡出 ........................................................................................................227 11.4 动画效果 ................................................................................................................228 11.5 聚光灯效果 ............................................................................................................231 第12章:变换的目的 .............................................................................................................233 12.1 增添魅力 ................................................................................................................233 12.2 增进沟通 ................................................................................................................234 原理六:即时反应 第13章:查询模式..................................................................................................................253 13.1 自动完成 ................................................................................................................253 13.2 实时建议 ................................................................................................................257 13.3 实时搜索 ................................................................................................................262 13.4 微调搜索 ................................................................................................................268 第14章:反馈模式..................................................................................................................275 14.1 实时预览 ................................................................................................................275 14.2 渐进展现 ................................................................................................................284 14.3 进度指示 ................................................................................................................286 14.4 定时刷新 ................................................................................................................292 尾声:富交互的原理和模式..................................................................................................295 索引.........................................................................................................................................297 …… |
随便看 |
百科全书收录4421916条中文百科知识,基本涵盖了大多数领域的百科知识,是一部内容开放、自由的电子版百科全书。