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词条 rayman raving rabbids
释义

rayman raving rabbids是《雷曼》系列4,在游戏中,主角雷曼面对的是一群发狂的兔子,因为他们的领袖兔子王已经疯了,认为兔子的红眼睛是最美丽的颜色,只要不是红眼睛的就是他们的敌人,而倒楣的雷曼却是个蓝眼睛小子,当然被认为是异类而被关进大牢。开什么玩笑,只因为不是红眼睛就要被关进牢里,雷曼当然要想办法跑路啊,不过这群发狂的红眼兔子可不会这么想,疯狂的《雷曼4》冒险也就此展开。

Rayman Raving Rabbid

Rayman Raving Rabbids is the fourth major installment in the popular Rayman series, and was a launch title for Nintendo's Wii console. The game's development was led by Michel Ancel, the original creator of Rayman, at Ubisoft's Montpellier studio. The game was brainstormed while Montpellier worked on the King Kong video game, and began full development shortly after King Kong went gold.

The game consists of more than 70 'trials' which aim to make innovative and varied use of the Wii's unique controller. There are two main gameplay styles: Story Mode (which unlocks the trials) and Score Mode (which unlocks challenges and bonus material). The minigames can be replayed in Score Mode to better one's score or compete against other players either in multiplayer or through the use of a "web code" system for online standings at Ubisoft's Rayman website.

Release and development history

Raving Rabbids is currently available for the Wii, Playstation 2, Game Boy Advance, Xbox 360 and Nintendo DS. Rabbids has been announced for the Playstation 3, and Playstation Portable. [3]

The game began development in Ubisoft's Montpellier Studio, during the later stages of making King Kong, when the developers were looking to create the "ultimate enemy" for use in the next Rayman game. The studio head Michel Ancel sketched an initial concept for a rabbit character, and from there, the idea of a mass invasion of bunnies grew.

The team then began work on a traditional action adventure platformer. However, upon receiving development kits from Nintendo, the team began focusing on implementing a wide range of gameplay types. When it became clear that these were not going to fit into a traditional platformer game, Rayman Raving Rabbids was altered to become a game consisting of separated trials.

Before the game's release, some of these trials and concepts were revealed. Some of them did not appear in the final game, such as hawk and tarantula riding.

Feature

There are two different modes of play in Raving Rabbids: Story Mode and Score Mode. In Story Mode, the game follows fifteen days of Rayman's imprisonment. Each day, Rayman must complete at least three trials, followed by one special 'boss trial', such as an FPS or a racing game. Completing trials earns Rayman plungers. When he accumulates enough of these, he can build a ladder up the edge of his jail cell and escape to freedom. Completing trials also earns Rayman different music and costumes. In Score Mode, a player can repeat past trials in an attempt to improve one's score or as a multiplayer party game.

Rayman has a few costumes, each with a matching song. Gangsta, Latino, Disco, Goth, Caramba, Rock'n Roll, Granny, DJ, and Rabbid.

Storyline

Rayman is having a picnic with the local Globox kids, and there is an earthquake. Suddenly the kids sink into the ground and the Rabbids appear. Rayman offers them food, but they ignore him and their commander Serguii kidnaps Rayman and throws him in an arena where there are raving mad Rabbids, several with weapons at hand. After completing his first trials Serguii drops by and gives him a plunger. As the game progresses, by completing more trials he becomes popular among the Rabbids, and in the end manages to escape, but realizes he forgot the Globox-kids, and attempts to return to one of the holes, but ends up stuck. The Globox kids are supposedly being tortured, though there are several references there will be a sequel.

Characters/Bunnies

Main article: Rabbid

The Rabbids are the common enemy in this game. Their technology varies from the advanced (giant robots) to the insane (plunger guns).

Characters do not have the voice acting that was first used in Rayman (the magican). Instead, voices becomes regular gibberish, except for a few words like "Hey" or "Wow".

Although it was stated that "most of the loved characters" will return, but will be used for the rabbids' "strange purposes," the only familiar character from preceding games were the baby Globoxes. But, in the GBA and DS versions of Rayman Raving Rabbids, you will see Murfy, Ly and some Teensies pop up throughout the game.

Besides the Rabbids, there are also some strange elephant-like creatures with horns (Seen only in minigames that take place in a graveyard, plus all races), and various animals (Sheep, cows and pigs). One of the minigames actually requires the player to point the members of the same species out.

Mini-Game

The minigames are divided into 4 categories:

Bunny Hunt: First-person shooter stages. All of these show up in Story Mode as "boss" stages. You can play them in 3 different ways:

Score: Go for as high a score as possible.

Time: Clear the stage as fast as possible.

Survival: Get as high a score as possible, with only one heart!

Sports: The other games played in Story Mode, divided further into 4 categories:

Workout: Games that require rapid movement of the Wii remote and nunchuk.

Precision: Games that involve the Wii remote's pointer.

Get Going!: Racing stages. There are 4 warthog racing games, and a skydiving race.

Skill: All the other games. They don't really have anything in common.

Challenges: Various games, one after another. Go for a high combined score! There are 3 different Challenges:

Triathlon: 3 games in a row

Pentathlon: 5 games in a row

Decathlon: 10 games in a row

Shake your Booty!: Dancing games. One can be found in Story Mode on each day, always in the door furthest to the right from where you start.

You can also play Co-op Bunny Hunt. Survival is not available in this mode.

Reception

The game has generally been received positively. IGN and GameSpot complimented the game's "sick sense of humor" and a heavy emphasis on fun, as well as the design of the bunnies and the game in general. Reviews highlighted the story, music and sound, and said that gameplay is addictive and optimized for the Wii. A few critics claimed that other developers of Wii launch titles had simply ported their games and "tacked on" Wii controls.

Several shortcomings were cited. Some of the minigames were said to be "duds", being unenjoyable or broken; the game could not run in progressive scan mode (see below); and not all of the trials had multiplayer opportunities, "reducing the game's potential as a party game". Nintendo Power stated that a lot of promised features had been cut out.

The following ratings were delivered for the game:

IGN: 8.3 out of 10[4]

GameSpot: 8.0 of 10

Game Informer: 8.5 of 10[5]

Nintendo Power: 7.5/10

G4's X-Play: 4 of 5

Progressive scan support

One common criticism of the Wii version among US reviewers was that the game was unable to run in 480p mode. The game's manual mentions a menu item entitled 'Options', where one could configure the video modes, however the actual game only featured an "Audio Menu" with volume options. Ubisoft acknowledges this error in a support article on its website:

Unfortunately, there is a misprint in the game manual. The video option was removed from the game, but was not removed from the manual. The reason it was removed from the game itself is that you have to use the Wii console Menu to switch video options such as the 16:9 aspect ratio.[6]

Regardless of the Wii video settings, the North American release is limited to 480i running in standard 4:3 proportions. The PAL (European/Australian) release of the game features support for 480p progressive scan, but still does not support the 16:9 widescreen aspect ratio.

Software bug

According to a FAQ writer at Gamefaqs [7], there are a few bugged dancing minigames, in which you cannot get the maximum amount of points, even if you get a perfect score. The songs in question are Bunnies Are Fantastic Dancers Part 2 and Bunninos Dansa La Bamba. Also, the minigame Bunnies Have Natural Rhythm stops responding to movements after a while if the framerate is set to 50 hz.

Additionally the PC-Version of the game suffers from serious bugs, some most likely related to a flawed copy protection mechanism [8]. On numerous systems the copy protection will cause the games' main executable to crash and the game cannot be started. The copy protection also seems to frequently identify genuine installations of the game as illegal copies which cause the game to subtract 20% of the score of each part of the game rendering these significantly harder or unbeatable. The games' JADE engine is incompatible to current CPU power saving technologies like AMD's Cool'n'Quiet and Intel's SpeedStep. The developers of the PC-Version reused the installer of Peter Jackson's King Kong: The Official Game of the Movie without changing the Globally Unique Identifier. This causes failure to install Rayman Raving Rabbids on systems where Peter Jackson's King Kong is also installed while corrupting the previously installed game in the process. While at least one employee at Ubisoft is aware of the problems [9] as of today there has been no official statement and whether a patch has been announced nor released.

Cultural reference

This article or section does not adequately cite its references or sources.

Please help improve this article by adding citations to reliable sources. (help, get involved!)

Any material not supported by sources may be challenged and removed at any time. This article has been tagged since January 2007.

Les Choristes: In the minigame "Bunnies have a good ear for music", the layout of the chorus and the appearance of the 'Raving Academy' sign is identical to those seen in the poster for the French film.

Whiplash: Reymond may look simaliar and sound simaliar to the Rabbids.

Time Crisis 2: In one of the On-Rail levels, Rayman jumps onto a train and ducks behind boxes to avoid fire in a similar fashion to the arcade game.

Superman: The Clark character is a parody of the famous superhero. His name is a reference to the name of Superman's secret identity. In one of the ads, a rabbid wearing a Superman costume can be seeing flying across the background.

Gradius: If you wait on the title screen, a bunny in a position similar to that of some Moai heads from Gradius will come by. Rayman swims above him, through the air, while the bunny shoots orange energy rings. When Rayman is behind him, he does not turn, he simply shoots them backwards.

Splinter Cell: The attire of some of the bunnies in the on-rail levels strongly resemble that of Sam Fisher.

Metal Gear Solid: In the "Bunnies Think They're in a Movie" minigame, you will come across 2 bunnies with their back turned. They will then notice you, and two green exclamation marks appear above their heads. In addition, the "Bunnies Can't Infiltrate Game Convention" video that was released on the web by Ubisoft a while ago can be unlocked in the game.

Pulp Fiction: In the "Shake Your Booty!" minigame selection menu, the 3 puzzle pieces for Bunnies Are Fantastic Dancers Part 1/2/3 have a regular bunny and Kong Bunny dressed as Vincent Vega and Jules Winnfield, respectively. Bunnies Are Fantastic Dancers also features the song "Misirlou", which plays in the film. Also, when you unlock "Misirlou", Rayman does the Vincent Vega dance.

Star Wars: An early piece of concept art portrayed the Bunny Emperor as resembling Jabba the Hutt, complete with a slave girl on a chain.[citation needed]

Thriller: At the end of some of the dance stages, Rayman and the Rabbids perform the famous 'zombie dance'.

The Raymaninho costume is a reference to the Brazilian soccer player Ronaldinho.

There is an obvious reference to The Treachery Of Images. If the player upgrades Rayman's room to a "Royalty" level, then a painting with a carrot drawn and an inscription "Ceci n'est pas une Carrotte" (Possibly) will appear by the sink. In French, it roughly means "This is not a carrot".

雷曼 疯狂兔子

Rayman狂热地Rabbids是第四个主要比较受欢迎的Rayman系列,并发布了一个标题为任天堂的附加的控制台。这个游戏的开发是由原来的创造者,米歇尔Ancel的Rayman,在育碧软件监控工作室。这场比赛是脑力工作时的监控录像游戏,金刚后不久开始全面发展的黄金金刚去。

游戏包含超过70个“试验”,它的目标是使创新和多样的独特的控制器。有两种主要的游戏风格:故事模式(解密试验)和评分模式(开启的挑战和奖励资料)。优点:可以回放的模式,以更好的成绩的评分或竞争的其他球员要么在多人游戏或者通过使用一个”网页代码”制度在育碧Rayman在线排名网站。

解放和发展的历史

产品Rabbids当前可用的游戏,游戏,将孩子前进,前面的任天堂DS。Rabbids被宣布为井喷公主,[3]游戏移植。

游戏开始发展时,碧监控工作室的后期制作时,金刚开发者正在创造的“终极敌人”用于未来Rayman游戏。米歇尔Ancel工作室头一个初始概念,勾勒出一只兔子字符,而且从那时起,这个想法的大规模入侵的兔子。

接着他们将开始着手于一个传统的动作冒险游戏平台。然而,在收到开发工具,球队开始从游戏集中实施广泛的游戏类型。当它变得清晰,这些都不适合传统的平台游戏,Rayman狂热地Rabbids变更成为一场由分离试验。

比赛前的释放,其中的一些试验,揭示了概念。他们中的一些人没有出现在最后一场比赛中,如鹰和蛛骑马。

特色

有两种不同的方式:在产品Rabbids故事模式和评分模式。在故事模式中,游戏遵循Rayman有15天的监禁。每一天,Rayman必须完成至少三次试验,紧随其后的是一个特殊的老板试’,如FPS游戏或。完成试验Rayman挣活塞。当他积累足够的这些,他可以建立一个梯子边上的牢房里逃到自由。完成试验也赚Rayman不同的音乐和服装。在得分方式,玩家可以重复过去的临床试验在试图提高一个人的得分或多人游戏中。

Rayman有一些服装,每一个匹配的歌。匪徒,拉丁音乐、迪斯科、特、Caramba、岩石元素召唤魔法招出的元素,奶奶,滚DJ,Rabbid。

故事情节

Rayman是野餐的地方Globox孩子,有一个更大的地震。突然,孩子们陷入了地面和Rabbids出现。Rayman摆在他们面前的食物,但是他们忽视他和他们的指挥官绑架了他,把他摔倒,他Serguii Rayman在舞台上,那里有狂热地发疯Rabbids,几个用武器。他第一次试验完成后Serguii点点,给了他一杆。随着游戏进行,以完成更多的试验中,他变得流行Rabbids,最终设法逃过一劫,但他忘记了Globox-kids实现,并试图返回到你的孔,但最终被困住了。孩子们的Globox据称被折磨,虽然也有参考将会有一个续集。

字符/兔子

主要的文章:Rabbid

这个Rabbids有共同的敌人在这个游戏。他们的技术,有先进的(巨型机器人)(枪)柱疯狂。

没有了角色配音,最初是用于Rayman(魔术师)。相反,声音变得经常废话,除了一些像“嗨”或“哇”。

虽然有人说“最可爱的人物”会回来,但会被用于rabbids”奇怪的目的,“唯一熟悉的特征是婴儿Globoxes前比赛。但是,在美国,DS版本的Rayman GBA狂热地Rabbids时,你会看到一些Teensies Murfy、供应出现在整个比赛。

Rabbids之外,也有一些奇怪的生物elephant-like角(见只在迷你发生在一个墓地,加上所有种族),以及各种动物的羊、牛和猪的()。迷你的实际需要玩家指出同一品种的成员。

小游戏

这个迷你分为4类:

兔子亨特:第一人称射击游戏阶段。所有的这些出现在故事模式作为“老板”的阶段。你可以发挥他们在3个不同的方式。

高得分:去得分。

时间:尽可能快的阶段。

生存:尽可能高的分数,只有一颗心啊!

运动:其他的比赛在故事模式,进一步分为4类:

练习:比赛的时候,需要快速移动的远程和nunchuk Wii)。

游戏,精密度:远程的指针Wii)。

齐步走!:比赛阶段。有4 warthog比赛中,一个跳伞比赛。

技能:所有其他的游戏。他们没有任何相似之处。

挑战:各种游戏,一次又一次。去一个高组合分数!有三种不同的挑战。

铁人三项:3连胜

五项:5连胜

迪卡侬:10连胜

摇动你的战利品!:舞蹈比赛。一个可以发现,在故事模式中,总是在每一天的门,从最你从哪里开始。

你也可以打合作社兔子捕猎。生存是不可以通过这种方式。

接待

这个游戏通常会被接受。IGN,GameSpot称赞这个游戏的“有病的幽默感”和一个沉重的强调乐趣,以及设计的小兔子和游戏中一般。回顾突出的故事,音乐和声音,并说游戏是会上瘾,优化了移除文件。一些评论家宣称,其他开发者的标题仅仅移植了附加发射的游戏和“加入”Wii控制。

几个缺点而受到表彰。一些优点被说成是“伪造”,unenjoyable或破碎;游戏不能在进步的扫描方式(见下文),并不是所有的试验有多人的机会,”这个游戏的潜力降低派对游戏”。任天堂电力声称大量的承诺的特征被割断。

下面是对比赛的评分。

能否8.3的[4]

GameSpot:10 8.0级

告密者:8.5的比赛10[5]

任天堂力量:7.5 / 10

轮流以G4的X-Play:4 / 5

进步的扫描的支持

一个普通的批评是我们中间Wii版游戏是评论者无法运行在剧情模式。这个游戏手册提到一个菜单项名为"选项”,在那里可以配置模式,但视频游戏的特色是“音频菜单仅用体积选项。”这个错误的承认,育碧软件支持第三在它的网站上。

不幸的是,有一个印刷错误游戏内置的手册。这个视频选项被从游戏中移除,而不是从手册。这个原因,它被从游戏本身的问题是,你必须使用菜单的控制台视频选项诸如开关十六9长宽比[6]。

不管Wii视频设置,北美版是有限的,480i运行在标准四3比例。这个朋友(欧洲/(澳大利亚)发行的游戏功能支持剧情进步,但仍扫描并不支持十六9宽屏宽高比。

软件错误

根据一个常见问题的作家在Gamefaqs[7]中,有一些窃听跳舞,不能优点得到最大点的数量,即使你得到满分。问题是兔子的歌曲是出色的舞蹈家第二部分和Bunninos Dansa啦Bamba。同时,minigame兔子有自然节奏停止对运动一段时间后如果运行祯数设置为50赫兹。

另外PC-Version遭受严重的比赛中,一些最有可能与虫有缺陷的版权保护机制[8]。在众多的拷贝保护系统会导致游戏的主要可执行的崩溃和游戏不能开始。这个拷贝保护似乎也常识别真正的安装盗版使比赛的分数减去20%的各部分的游戏渲染的这些显著地,无与伦比的。这个游戏引擎是不相容的玉节能技术,对当前CPU 'Quiet像AMD的凉爽,英特尔SpeedStep元素召唤魔法招出的元素。开发商的PC-Version重用安装程序的导演彼得·杰克逊金刚:官方游戏电影并没有改变全球唯一的标识符。这导致失败Rayman安装在系统产品Rabbids导演彼得·杰克逊金刚时,还安装了以前安装的游戏中堕落的过程。但至少有一个雇员在育碧软件意识到问题的[9]从今天开始一直没有官方声明,是否已宣布一个补丁不释放。

文化参考值

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请帮助改善这篇文章的引用,增加可靠的来源。(帮助,参与!)

任何资料不支持的来源可能是挑战,而且在任何时间删除。这篇文章已经被毁自2007年5月。

莱斯Choristes:在minigame "小兔子有良好的音乐方面的天赋”、布局的合唱和外观的狂热地学会的标志是相同的,在法国电影海报。

也许看起来simaliar各类:Reymond的Rabbids simaliar和声音。

2:在一个时间危机的On-Rail水平,Rayman跳上一列火车,鸭后面盒来避免火灾中也有类似的时尚的娱乐游戏。

超人:克拉克字符是模仿著名的英雄。他的名字是引用这个名字超人的秘密身份。在一个广告,rabbid超人衣服穿了一件可以看到飞越了背景。

Gradius:如果你等候标题画面,兔子在一个位置相似的一些Moai从Gradius头来。38在耶稣以上Rayman游泳,通过空气,兔子射橙色能量环。当Rayman被抛在脑后,他仍不转,他只是射倒他们。

分裂细胞:服装的一些兔子在on-rail水平的山姆费舍尔强烈。

金属齿轮固体:“小兔子认为他们在电影“minigame,你会遇到与他们2兔子过头。然后他们会通知你,两个绿色感叹标记出现在他们的头顶上。此外,”小兔子无法渗透游戏视频会议”在网上发布了一段时间以前由育碧软件可以上锁的游戏。

小说:“浆战利品!”minigame摇摇你选择菜单,3块拼图,小兔子是出色的舞蹈家部分1/2/3有一个固定的兔子和香港兔子装扮成文森特,朱尔斯Winnfield,分别。小兔子是出色的舞蹈家也包含了歌曲“Misirlou”,它在那部电影。同样,当你打开“Misirlou”,Rayman文森特的舞蹈。

《星球大战:早期的概念艺术描绘出兔子皇帝和赫特人,拥有奴隶的女孩,用一条链子。[引文需要]

惊悚片:最后的阶段,Rayman舞蹈和Rabbids执行著名的“僵尸舞”。

这个Raymaninho服装,巴西球员罗纳尔迪尼奥。

有一个明显的参考图像的背叛。如果玩家升级Rayman的房间,”皇室”的水平,然后用胡萝卜和自己的“请勿一匹Carrotte”(可能)将会出现由沉了。在法国,它大致意思是“这不是一根胡萝卜

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