词条 | C#设计模式(影印版) |
释义 | 图书,(美)麦斯科编著。StevenJohnMetsker解释了用C#作为面向对象编程语言时,如何利用设计模式来创建简洁的代码,与此同时,还能有效地利用内容广泛的Microsoft.NET框架类库。针对所有23个经典的“四个小姐”(GangofFour)设计模式,Metsker提供了详细的代码实例,这些代码实例使用了C#和。NET框架。 版权信息书 名: C#设计模式(影印版) 作 者:(美)麦斯科 出版社: 中国电力出版社 出版时间: 2006 ISBN: 9787508342955 开本: 16 定价: 49.00 元 内容简介设计模式有助于开发人员利用整个软件开发群体的智慧开发健壮的高质量软件。本书是第一部完整的面向C#和.NET程序员的设计模式指导著作。 StevenJohnMetsker解释了用C#作为面向对象编程语言时,如何利用设计模式来创建简洁的代码,与此同时,还能有效地利用内容广泛的Microsoft、NET框架类库。 针对所有23个经典的“四个小姐”(GangofFour)设计模式,Metsker提供了详细的代码实例,这些代码实例使用了C#和.NET框架,同时提供了有助于快速掌握相关技巧的程序设计习题。这些习题广泛地使用了UML标准表示法的基础上学习掌握相关技能。 如果读者已经基于其他程序设计语言使用了软件设计模式,那么本书有助于加深读者的理解,增加读者的自信心,并能帮助读者在各种类型的C#工程中使用设计模式。如果读者是一位Microsoft程序员,但是还不熟悉设计模式,那么本书是一本理想的实践入门指导。 作者简介STEVENJOHNMETSKER在设计模式、面向对象程序设计及软件设计方法学等领域有广泛的著述。Steven是CapTech风险投资公司的一位软件业务咨询人员,经常在OOPSLA会议上发言。他的著作发表在《JavaReport》、《JOOP》、《DistributedObjectComputing》、《ObjectMaazine》等杂志上。Steven在Addison-Wesley公司出版的著作包括:《DesignPatternsJaveWorkbook》(影印版《设计模式Java手册》已由中国电力出版社出版)和《BuildingParsersinJava》。 目录Preface Chapter 1: Introduction Why Patterns? Why Design Patterns? Why C#? UML Challenges The Organization of this Book Welcome to Oozinoz! Summary Part 1: Interface Patterns Chapter 2: Introducing Interfaces Interfaces and Abstract Classes Interfaces and Delegates Interfaces and Properties Interface Details Summary Beyond Ordinary Interfaces Chapter 3: Adapter Adapting to an Interface Class and Object Adapters Adapting Data in .NET Summary Chapter 4: Facade An Ordinary Facade Refactoring to Facade Facades, Utilities, and Demos Summary Chapter 5: Composite An Ordinary Composite Recursive Behavior in Composites Composites, Trees, and Cycles Composites with Cycles Consequences of Cycles Summary Chapter 6: Bridge An Ordinary Abstraction From Abstraction to Bridge Drivers as Bridges. Database Drivers Summary Part 2: Responsibility Patterns Chapter 7: Introducing Responsibility Ordinary Responsibility Controlling Responsibility with Accessibility Summary Beyond Ordinary Responsibility Chapter 8: Singleton Singleton Mechanics Singletons and Threads Recognizing Singleton Summary Chapter 9: Observer C# Support for Observer Delegate Mechanics A Classic Example---Observer in GUIs Model/View/Controller Layering Summary Chapter 10: Mediator A Classic Example---GUI Mediators Relational Integrity Mediators Summary Chapter 11: Proxy A Simple Proxy A Data Proxy Remote Proxies Summary Chapter 12: Chain of Responsibility An Ordinary Chain of Responsibility Refactoring to Chain of Responsibility Anchoring a Chain Chain of Responsibility without Composite Summary Chapter 13: Flyweight Immutability Extracting the Immutable Part of a Flyweight Sharing Flyweights Summary Part 3: Construction :Patterns Chapter 14: Introducing Construction A Few Construction Challenges Summary Beyond Ordinary Construction Chapter 15: Builder An Ordinary Builder Building under Constraints A Forgiving Builder Summary Chapter 16: Factory Method A Classic Example Enumerators Recognizing Factory Method Taking Control of Which Class to Instantiate Factory Method in Parallel Hierarchies Summary Chapter 17: Abstract Factory A Classic Example GUI Kits Abstract Factories and Factory Method Namespaces and Abstract Factories Summary Chapter 18: Prototype Prototypes as Factories Prototyping with Clones Summary Chapter 19: Memento A Classic Example Using Memento for Undo Memento Durability Persisting Mementos across Sessions Summary Part 4: Operation Patterns Chapter 20: Introducing Operations Operations and Methods Signatures Delegates Exceptions Algorithms and Polymorphism Summary Beyond Ordinary Operations Chapter 21: Template Method A Classic Example--Sorting Completing an Algorithm Template Method Hooks Refactoring to Template Method Summary Chapter 22: State Modeling States Refactoring to State Making States Constant Summary Chapter 23: Strategy Modeling Strategies Refactoring to Strategy Comparing Strategy and State Comparing Strategy and Template Method Summary Chapter 24: Command A Classic Example--Menu Commands Using Command to Supply a Service Command Hooks Command in Relation to Other Patterns Summary Chapter 25: Interpreter An Interpreter Example Interpreters, Languages, and Parsers Summary Part 5: Extension Patterns Chapter 26: Introducing Extensions Principles of OO Design The Liskov Substitution Principle The Law of Demeter Removing Code Smells Beyond Ordinary Extensions Summary Chapter 27: Decorator A Classic Example--Streams Function Wrappers Decorator in GUIs Decorator in Relation to Other Patterns Summary Chapter 28: Iterator Ordinary Iteration Thread-Safe Iteration Iterating over a Composite Summary Chapter 29: Visitor Visitor Mechanics An Ordinary Visitor Visitor Cycles Visitor Controversy Summary Appendix A: Directions Get the Most Out of This Book Understand the Classics Weave Patterns into Your Code Keep Learning Appendix B: Solutions Appendix C: Oozinoz Source Acquiring and Using the Source Building the Oozinoz Code Helping the Oozinoz Code Find Files Testing the Code with NUnit Finding Files Yourself Summary Appendix D: UML at a Glance Classes Class Relationships Interfaces Delegates and Events Objects States Glossary Bibliography, Index |
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