词条 | 学习ActionScript3.0 |
释义 | 图书信息出版社: 东南大学出版社; 第1版 (2009年1月1日) 外文书名: Learning ActionScript3.0 平装: 363页 正文语种: 英语 开本: 16 ISBN: 9787564114480 条形码: 9787564114480 尺寸: 24.4 x 20.2 x 2 cm 重量: 780 g 作者简介作者:(美国)舒普(Rich Shupe) (美国)罗瑟(Zevan Rosser) 舒普(Rich Shupe),从ActionScript诞生之初就开始向各种程度的学生讲授这门语言。在1995年他创建了自己的培训和软件开发公司FMA。作为一位在几个技术领域(包括Flash、Director和QuickTime)得到认可的权威人士,Rich是纽约视觉艺术学校计算机艺术系的讲师。 Zevan Rosser是一位从事自由职业的设计师、程序员、咨询师和计算机艺术家。他在纽约视觉艺术学校和FMA讲授ActionScript和Flash动画课程。 内容简介如果你是ActionScript 3.0新手,那么这是一本理想的入门指南。《学习ActionScript3.0(影印版)(英文)》讲解了ActionScript和Flash是如何工作的,清晰地描述了基本主题,例如逻辑、事件处理、内容显示、类、把项目迁移到ActionScript 3.0以及很多其他方面。通过实际练习,你会学到重要的技巧,还会随着内容的深入熟练运用这些技巧。 Flash设计师、开发人员和程序员新手将会发现这本内容丰富的指南是无价之宝,能够在《学习ActionScript3.0(影印版)(英文)》的带领下适应ActionScript 3.0的陡峭学习曲线。作者Rich Shupe和Zevan Rosser作为Flash开发人员和讲师,根据他们丰富的经验,揭示了很多你可以用于每天实际工作中的方法。 目录Preface PartⅠ Getting Started Chapter 1 ActionScript Overview What Is ActionScript 3.0? The Flash Platform Procedural Versus Object-Oriented Programming The Document Class Legacy Code Compatibility Chapter 2 Core Language Fundamentals Miscellaneous Basics Variables and Data Types Conditionals Loops Arrays Functions Custom Objects this Absolute versus Relative Addresses PartⅡ Graphics and Interaction Chapter 3 Properties, Methods, and Events Inherited Attributes Properties Events Methods Event Propagation Frame and Timer Events Removing Event Listeners Chapter 4 The Display List The Sum of Its Parts Adding and Removing Children Managing Object Names, Positions, and Data Types Changing the Display List Hierarchy A Dynamic Navigation Bar Chapter 5 Timeline Control Playhead Movement Frame Labels Frame Rate A Simple Site or Application Structure Chapter 6 OOP Classes Inheritance Composition Encapsulation Polymorphism Navigation Bar Revisited Chapter 7 Motion Basic Movement Geometry and Trigonometry Physics Programmatic Tweening Timeline Animation Recreations Particle Systems Chapter 8 Drawing with Vectors The Graphics Class The Geometry Package The Motion Package 9-Slice Scaling Applied Examples Chapter 9 Drawing with Pixels Bitmap Caching The BitmapData Class Blend Modes Bitmap Filters Color Effects Image Encoding and Saving PartⅢ Text Chapter 10 Text Creating Text Fields Setting Text Field Characteristics Selecting Text Formatting Text Formatting with HTML and CSS Triggering ActionScriot from HTML Links Parsing Text Fields Loading HTML and CSS PartⅣ Sound and Video Chapter 11 Sound ActionScript Sound Architecture Internal and External Sounds Playing, Stopping, and Pausing Sounds Buffering Streaming Sounds Changing Sound Volume and Pan Reading ID3 Metadata from MP3 Sounds Visualizing Sound Data Working with Microphone Sound Waveform Visualization Chapter 12 Video Encoding Components Full-screen Video Captions Coding Your Own Video Playback PartⅤ Input/Output Chapter 13 Loading Assets Loading Sound and Video Loading Text Loading Display Objects Communicating Across ActionScript Virtual Machines Taking a Brief Look at Security Chapter 14 XML and E4X Understanding XML Structure Creating an XML Object Reading XML Writing XML Deleting XML Elements Loading External XML Documents Communicating with XML Servers An XML-Based Navigation System PartⅥ Programming Design and Resources Chapter 15 Programming Design and Resources Programming Design Methodologies Object-Oriented Design Patterns Resources Index |
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