词条 | 框架设计 |
释义 | 图书信息出版社: 东南大学出版社; 第1版 (2010年10月1日) 外文书名: CLR Via C#.3e 平装: 873页 正文语种: 英语 开本: 16 ISBN: 9787564124144, 7564124148 条形码: 9787564124144 尺寸: 23 x 18.8 x 3.8 cm 重量: 1.4 Kg 作者简介作者:(美国)瑞奇特(Jeffrey Richter) Jeffrey Richter是Winteltect的共同创办人之一,这是一家培训、咨询和调试相关的企业,专门致力于帮助其他公司更快构建更好的软件。他于1999年10月开始为微软的.NET框架团队提供咨询,并已促成了微软的数款产品。除了本书之前的版本,他还写过一些其他流行的主题,包括《Windows via C/C++》和《Advanced Windows》。 内容简介从《框架设计(第3版)(影印版)》理解以下内容:建立、部署基于版本的应用程序、组件和共享程序集,在理解原语、数值和引用类型行为的基础上来定义并更高效地使用它们。使用泛型和接口定义可重用算法,有效地使用特殊的CLR类型——委托、枚举、自定义属性、数组、字符串。 理解垃圾收集器如何管理资源 使用线程池、任务、取消模式、定时器和异步I/O操作来设计灵活、可靠、可扩展的解决方案, 使用异常处理以协助状态管理 使用CLR托管、AppDomain、程序集加载、反射和C#动态 类型来构建动态可扩展的应用程序 目录Foreward Introduction Part l CLR Basics 1 The CLR's Execution Model Compiling Source Code into Managed Modules Combining Managed Modules into Assemblies Loading the Common Language Runtime Executing Your Assembly's Code IL and Verification Unsafe Code The Native Code Generator Tool: NGen.exe The Framework Class Library The Common Type System The Common Language Specification Interoperability with Unmanaged Code 2 Building, Packaging, Deploying, and Administering Applications and Types .NET Framework Deployment Goals Building Types into a Module Response Files A Brief Look at Metadata Combining Modules to Form an Assembly Adding Assemblies to a Project by Using the Visual Studio IDE Using the Assembly Linker Adding Resource Files to an Assembly Assembly Version Resource Information Version Numbers Culture Simple Application Deployment (Privately Deployed Assemblies) Simple Administrative Control (Configuration) 3 Shared Assemblies and Strongly Named Assemblies Two Kinds of Assemblies, Two Kinds of Deployment Giving an Assembly a Strong Name The Global Assembly Cache Building an Assembly That References a Strongly Named Assembly Strongly Named Assemblies Are Tamper-Resistant Delayed Signing Privately Deploying Strongly Named Assemblies How the Runtime Resolves Type References Advanced Administrative Control (Configuration) Publisher Policy Control Part II Designing Types 4 Type Fundamentals All Types Are Derived from System.Object Casting Between Types Casting with the C# s and as Operators Namespaces and Assemblies How Things Relate at Runtime 5 Primitive, Reference, and Value Types Programming Language Primitive Types Checked and Unchecked Primitive Type Operations Reference Types and Value Types Boxing and Unboxing Value Types Changing Fields in a Boxed Value Type by Using Interfaces (and Why You Shouldn't Do This) Object Equality and Identity Object Hash Codes The dynamic Primitive Type 6 Type and Member Basics The Different Kinds of Type Members Type Visibility Friend Assemblies Member Accessibility Static Classes Partial Classes, Structures, and Interfaces Components, Polymorphism, and Versioning How the CLR Calls Virtual Methods, Properties, and Events Using Type Visibility and Member Accessibility Intelligently Dealing with Virtual Methods When Versioning Types 7 Constants and Fields Constants Fields 8 Methods Instance Constructors and Classes (Reference Types) Instance Constructors and Structures (Value Types) Type Constructors Type Constructor Performance Operator Overload Methods Operators and Programming Language Interoperability Conversion Operator Methods Extension Methods Rules and Guidelines Extending Various Types with Extension Methods The Extension Attribute Partial Methods Rules and Guidelines 9 Parameters Optional and Named Parameters Rules and Guidelines The Defaul tParameterVal ue and Optional Attributes Implicitly Typed Local Variables Passing Parameters by Reference to a Method Passing a Variable Number of Arguments to a Method Parameter and Return Type Guidelines Const-ness 10 Properties . Parameterless Properties Automatically Implemented Properties Defining Properties Intelligently Object and Collection Initializers Anonymous Types The System, Tuple Type Parameterful Properties The Performance of Calling Property Accessor Methods Property Accessor Accessibility Generic Property Accessor Methods 11 Events Designing a Type That Exposes an Event Step #1: Define a type that will hold any additional information that should be sent to receivers of the event notification Step #2: Define the event member Step #3: Define a method responsible for raising the event to notify registered obJects that the event has occurred Step #4: Define a method that translates the input into the desired event. How the Compiler Implements an Event Designing a Type That Listens for an Event Explicitly Implementing an Event 12 Generics Generics in the Framework Class Library Wintellect's Power Collections Library Generics Infrastructure Open and Closed Types Generic Types and Inheritance Generic Type Identity Code Explosion Generic Interfaces Generic Delegates Delegate and Interface Contravariant and Covariant Generic Type Arguments. Generic Methods Generic Methods and Type Inference Generics and Other Members Verifiability and Constraints Primary Constraints Secondary Constraints Constructor Constraints Other Verifiability Issues 13 Interfaces Class and Interface Inheritance Defining an Interface Inheriting an Interface More About Calling Interface Methods... Implicit and Explicit Interface Method Implementations (What's Happening Behind the Scenes) Generic Interfaces Generics and Interface Constraints Implementing Multiple Interfaces That Have the Same Method Name and Signature Improving Compile-Time Type Safety with Explicit Interface Method Implementations Be Careful with Explicit Interface Method Implementations Design: Base Class or Interface? Part III Essential Types 14 Chars, Strings, and Working with Text Characters The System, String Type Constructing Strings Strings Are Immutable Comparing Strings …… |
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