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词条 Houdini学习总动员
释义

Houdini是世界著名的3D特效软件,在电影、电视等方面有着大量的应用。本书以Houdini 10.0最新版本为依托,全面、系统地介绍Houdini的动力学功能。动力学是Houdini的重点内容,本书详细介绍了布料仿真模拟,碰撞,动力学节点网络,各种仿真模拟和计算,粒子操作,粒子控制以及全部动力学节点的功能解释等。

图书信息

Houdini学习总动员作 者: 张宝荣 等编著

出 版 社: 清华大学出版社

出版时间: 2010-8-1

开 本: 16开

I S B N : 9787302227175

所属分类: 图书 >> 计算机/网络 >> 图形图像 多媒体 >> 3DS MAX

定价:¥59.00

内容简介

本书配有3张DVD,12个小时的教学时长,1024×768高清画质,语音讲解。图书和视频教学内容互为补充,相得益彰,并且相互独立。教学内容包括粒子行为、粒子替换、粒子渲染、粒子群组动画,刚体操作、布料系统,线动力学、头发模拟、柔体,流体技术等。

本书是全面学习Houdini动力学功能不可多得的参考手册,也可作为培训教材或供业内用户查阅使用。

目录

第1章 动力学

1.1 关于Houdini动力学

1.2 布料仿真模拟

1.3 碰撞

1.4 动力学节点网络

1.5 流体密度和距离场

1.6 力

1.7 粘合

1.8 如何选择流体仿真模拟类型

1.9 输入输出和缓存

1.10 混合关键帧动画和仿真模拟

1.11 优化仿真模拟

1.12 粒子仿真模拟

1.13 RBD仿真模拟

1.14 关系

1.15 波纹仿真模拟

1.16 解算

1.17 将仿真模拟数据町视化

1.18 线仿真模拟

第2章 粒子

2.1 简单粒子体系(粒子SOP)

2.2 发射

2.3 经过网络的粒子数据流

2.4 施力

2.5 对曲面做出反应

2.6 限制粒子速度

2.7 吸引或排斥粒子

2.8 Follow一个或多个引导

2.9 给中心点设置轨道

2.10 导出到模型

2.11 对events做出反应

2.12 如何使用组控制粒子模拟

2.13 故障解决

2.14 Instance和渲染

2.15 透明sprites

2.16 检查属性

2.17 从几何图形上转移属性

2.18 手动设置属性

2.19 使用几何图形

2.20 粒子提醒与技巧

2.21 矢量和分向量定义

2.22 将力矩可视化

第3章 动力学节点(一)

3.1 Gas Field to Particle

3.2 Gas Geometry To SDF

3.3 Gas Particle To Field

3.4 Gas Particle To SDF

3.5 Gas Sand Forces

3.6 Instanced Object

3.7 ODE Solver

3.8 ODE Configure Object

3.9 POP对象

3.10 POP Solver

3.11 POP Shape Match

3.12 Pump Relationship

3.13 Pyro Solver

3.14 RBD Pin Constraint

3.15 RBD Spring Constraint

3.16 RBD点对象

3.17 RBD Fractured Object

3.18 RBD Object

3.19 RBD Hinge Constraint

3.20 RBD Keyframe Active

3.21 RBD Angular Spring Constraint

3.22 RBD 解算器

3.23 RBD Visualization

第4章 动力学节点(二)

4.1 RBD Configure Object

4.2 RBD 角度约束

4.3 RBD Glue Object

4.4 RBD State

4.5 RBD Auto Freeze

4.6 Sand Object

4.7 Sand Solver

4.8 Sand Configure Object

4.9 SBD Pin Constraint

4.10 SBD Spring Constraint

4.11 Scalar Field

4.12 SOP Geometry

4.13 SOP Solver

4.14 Vector Field

4.15 Gas Up Res

4.16 VOP Force

4.17 Scalar Field

4.18 Scalar Field Visualization

4.19 波纹对象

4.20 波纹解算器

4.21 Ripple Configure Object

4.22 Thin Plate/Thin Plate Collider

第5章 动力学节点 (三)

5.1 Cloth/Cloth Collider

5.2 Cloth Material

5.3 Cloth Object

5.4 布料缝合约束

5.5 Cloth Solver

5.6 Cloth Visualization

5.7 Cloth Configure Object

5.8 Cloth/Volume Collider

5.9 Cloth Physical Parameters

5.10 Reference Frame Force

5.11 Field Force

5.12 Magnet Force

5.13 SubNetwork

5.14 Spring Constraint Relationship

5.15 Ground Plane

5.16 Terrain Object

5.17 Point Force

5.18 Point Collider

5.19 OBJ Position

5.20 Multiple Solver

5.21 Partition

5.22 Split Object Stream

5.23 分组

5.24 Group Relationship

第6章 动力学节点(四)

6.1 风力

6.2 Fan Force

6.3 Copy Objects

6.4 Copy Object Information

6.5 复制数据

6.6 Copy Data Solver

6.7 RBD Solver

6.8 Blend Solver

6.9 Blend Factor

6.10 Active Value

6.11 Geometry Copy

6.12 Merge

6.13 Script Solver

6.14 Static Solver

6.15 Static Object

6.16 Matrix Field

6.17 Matrix Field Visualization

6.18 Uniform Force

6.19 空对象

6.20 Empty Relationship

6.21 Empty Data

6.22 Null

第7章 动力学节点(五)

7.1 Particle Fluid Object

7.2 Particle Fluid Emitter

7.3 粒子流体解算器

7.4 Particle Fluid Configure Object

7.6 Link to Source Object

7.7 Fluid Object

7.8 Fluid Solver

7.9 流体力

7.10 Fluid Configure Object

7.11 Anchor: Object Point Id Position

7.12 Anchor: Object Point Id Rotation

7.13 Anchor: Object Point Group Rotation

7.14 Anchor: Object Point Group Position

7.15 Anchor: Object Point Number Position

7.16 Anchor: Object Point Number Rotation

7.17 Anchor: Object Primitive Position

7.18 Anchor: Object Space Rotation

7.19 Anchor: Object Space Position

7.20 Anchor: World Space Position

7.21 Anchor: World Space Rotation

7.22 Anchor: Align Axis

7.23 Gas Embed Fluid

第8章 动力学节点(六)

8.1 Collider Label

8.2 Collide Relationship

8.3 Gas DSD

8.4 Gas DSD Solver

8.5 Gas DSD Configure Object

8.6 Gas Lookup

8.7 Gas SPH Force

8.8 Gas SPH Density

8.9 Gas Correct By Markers

8.10 Volume Vop

8.11 Gas Elasticity

8.12 Gas Adjust Elasticity

8.13 Gas Adjust Coordinate System

8.14 Gas Vortex Confinement

8.15 Gas Feedback

8.16 Gas Seed Markers

8.17 Gas Seed Particles

8.18 Gas Analysis

8.19 Gas Buoyancy

8.20 Gas Upres Object

8.21 Gas Build Relationship Mask

8.22 Gas Build Collision Mask

8.23 Gas Calculate

第9章 动力学节点(七)

9.1 Gas Compute Particle Attributes

9.2 Gas Enforce Boundary

9.3 Gas Intermittent Solve

9.4 Gas Cross

9.5 Gas Diffuse

9.6 Gas Particle Forces

9.7 Gas Particle Pressure

9.8 Gas Particle Move To Iso

9.9 Gas Blur

9.10 Gas Match Field

9.11 Gas Advect

9.12 Gas Surface Snap

9.13 Gas Surface Tension

9.14 Gas Combustion

9.15 Gas Burn Geometry Objects

9.16 Gas Burn Geometry

9.17 Gas Velocity Stretch

9.18 Gas Reduce

9.19 Gas Fetch Fields to Embed

9.20 Gas Volume Ramp

9.21 Gas Project Non Divergent

9.22 Gas Extrapolate

9.23 Gas External Forces

第10章 动力学节点(八)

10.1 Gas Net Field Border Exchange

10.2 Gas Net Slice Exchange

10.3 Gas Net Slice Balance

10.4 Gas Net Fetch Data

10.5 Gas Vorticle Geometry

10.6 Gas Vorticle Forces

10.7 Gas Vorticle Recycle

10.8 Gas Dissipate

10.9 Gas Rest

10.10 Gas Feather Field

10.11 Gas Strain Forces

10.12 Gas Strain Integrate

10.13 Gas Integrator

10.14 Gas Reinitialize SDF

10.15 Gas Resize Field

10.16 Gas Resize Fluid

10.17 Sphere Edge Tree

10.18 Sphere Point Tree

10.19 Container

10.20 Delete

10.21 Vector Field

10.22 Vector Field Visualization

10.23 Two State Constraint Relationship

第11章 动力学节点(九)

11.1 Velocity Impulse Force

11.2 Index Field

11.3 Index Field Visualization

11.4 Fetch Data

11.5 Volumetric Representation-

11.6 Volume/Volume Collider

11.7 Impulse Force

11.8 Net Fetch Data

11.9 Position

11.10 Position From Point

11.11 File

11.12 File Data

11.13 Vortex Force

11.14 No Collider

11.15 No Constraint Relationship

11.16 Physical Parameters

11.17 Wire Elasticity

11.18 Wire Object

11.19 Wire Solver

11.20 Wire Visualization

11.21 Wire Configure Object

11.22 Wire Plasticity

11.23 Wire Physical Parameters

11.24 Wire Angular Spring Constraint

11.25 Wire Angular Constraint

11.26 Wire Glue Constraint

11.27 Wire/Volume Collider

第12章 动力学节点(十)

12.1 Modify Data

12.2 Rendering Parameters

12.3 Rendering Parameters Volatile

12.4 Smoke Object

12.5 Smoke Solver

12.6 Smoke Configure Object

12.7 Slice by Plane

12.8 Slice Along Line

12.9 Squishy Object

12.10 Apply Relationship

12.11 Apply Data

12.12 Affector

12.13 Hard Constraint Relationship

12.14 Constraint

12.15 Constraint Relationship.

12.16 Motion

12.17 Noise Field

12.18 Mask Field

12.19 Gravity Force

12.20 Switch Value

12.21 Switch Solver

12.22 Switch

12.23 Gas Wavelets

12.24 Drag Force

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