词条 | gluNurbsSurface |
释义 | gluNurbsSurfaceEnglish HelpNAME gluNurbsSurface -- define the shape of a NURBS surface C SPECIFICATION void gluNurbsSurface(GLUnurbsObj *nobj, GLint sknot_count, GLfloat *sknot, GLint tknot_count, GLfloat *tknot, GLint s_stride, GLint t_stride, GLfloat *ctlarray, GLint sorder, GLint torder, GLenum type) PARAMETERS nobj Specifies the NURBS object (created with gluNewNurbsRenderer). sknot_count Specifies the number of knots in the parametric s direction. sknot Specifies an array of sknot_count nondecreasing knot values in the parametric s direction. tknot_count Specifies the number of knots in the parametric t direction. tknot Specifies an array of tknot_count nondecreasing knot values in the parametric t direction. s_stride Specifies the offset (as a number of single-precision floating point values) between successive control points in the parametric s direction in ctlarray. t_stride Specifies the offset (in single-precision floating-point values) between successive control points in the parametric t direction in ctlarray. ctlarray Specifies an array containing control points for the NURBS surface. The offsets between successive control points in the parametric s and t directions are given by s_stride and t_stride. sorder Specifies the order of the NURBS surface in the parametric s direction. The order is one more than the degree, hence a surface that is cubic in s has a sorder of 4. torder Specifies the order of the NURBS surface in the parametric t direction. The order is one more than the degree, hence a surface that is cubic in t has a torder of 4. type Specifies type of the surface. type can be any of the valid two-dimensional evaluator types (such as GL_MAP2_VERTEX_3 or GL_MAP2_COLOR_4). DESCRIPTION Use gluNurbsSurface within a NURBS (Non-Uniform Rational B-Spline) surface definition to describe the shape of a NURBS surface (before any trimming). To mark the beginning of a NURBS surface definition, use the gluBeginSurface command. To mark the end of a NURBS surface definition, use the gluEndSurface command. Call gluNurbsSurface within a NURBS surface definition only. Positional, texture, and color coordinates are associated with a surface by presenting each as a separate gluNurbsSurface between a gluBeginSurface / gluEndSurface pair. No more than one call to gluNurbsSurface for each of color, position, and texture data can be made within a single gluBeginSurface / gluEndSurface pair. Exactly one call must be made to describe the position of the surface (a type of GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4). A NURBS surface can be trimmed by using the commands gluNurbsCurve and gluPwlCurve between calls to gluBeginTrim and gluEndTrim. Note that a gluNurbsSurface with sknot_count knots in the s direction and tknot_count knots in the t direction with orders sorder and torder must have (sknot_count - sorder) * (tknot_count - torder) control points. EXAMPLE The following commands render a textured NURBS surface with normals; the texture coordinates and normals are also NURBS surfaces: gluBeginSurface(nobj); gluNurbsSurface(nobj, ..., GL_MAP2_TEXTURE_COORD_2); gluNurbsSurface(nobj, ..., GL_MAP2_NORMAL); gluNurbsSurface(nobj, ..., GL_MAP2_VERTEX_4); gluEndSurface(nobj); 中文帮助gluNurbsSurface函数 收藏 NURBS的两种表示 通常,一个NURBS曲面F(s,t)包含三个要素: 控制顶点(x,y,z),节点序列(s,t)和权因子(w), 或者说是 带权控制顶点(x*w,y*w,z*w,w)和节点序列(s,t)。 OpenGL中提供了对两类曲面的绘制: type=4:GL_MAP2_VERTEX_4 控制顶点带权,每个点记为(x*w,y*w,z*w,w) type=3:GL_MAP2_VERTEX_3 控制顶点权都为1,每个点记为(x,y,z) 第二种情况就是通常的B样条曲面,本文代码考虑的是第一种情况。 1.2 NURBS的基本关系式 假设曲面F(s,t)在s,t方向阶数分别为sorder,torder,控制网格和节点序列分别为 GLfloat ctrlpoints[s_count][t_count][type], //控制网格 GLfloat sknot[sknot_count], //s节点序列 GLfloat tknot[tknot_count], //t节点序列 那么,OpenGL中,控制网格和节点序列的大小必须满足 sknot_count = s_count + sorder tknot_count = t_count + torder 2. NURBS曲面的绘制 OpenGL中的gluNurbsSurface()函数是绘制NURBS曲线曲面的关键函数,其函数原型定义如下 void gluNurbsSurface( GLUnurbsObj * nobj, //NURBS曲面对象 GLint sknot_count, //s方向节点数目 GLfloat * sknot, //s方向节点数组指针 GLint tknot_count, //t方向节点数目 GLfloat * tknot, //t方向节点数组指针 GLint s_stride, //s方向控制点数据跨度 GLint t_stride, //t方向控制点数据跨度 GLfloat * ctlarray, //控制点数组指针 GLint sorder, //s方向上多项式阶数 GLint torder, //t方向上多项式阶数 GLenum type //确定求值器类型 ); 该函数的参数包括: 2.1 NURBS对象: GLUnurbsObj *nobj 绘制NURBS曲面之前,必须创建一个NURBS对象并设定其属性,例如 nobj = gluNewNurbsRenderer(); gluNurbsProperty(nobj , GLU_SAMPLING_TOLERANCE, 20); gluNurbsProperty(nobj , GLU_DISPLAY_MODE, GLU_FILL);[Page] 2.2 曲线阶数 GLint sorder, GLint torder, 对应两个方向的阶数 2.3 节点序列 GLint sknot_count, GLfloat * sknot, GLint tknot_count, GLfloat * tknot, 需要指定指针,数组大小。 2.4 控制网格 GLfloat * ctlarray, GLint s_stride, GLint t_stride, a)这里,控制网格被保存到一个一维数组里面,所以,如果我们定义控制网格为 GLfloat ***ctrlpoints; 在非配空间时,我们必须保证整个网格数据保存与一个连续区域里面。 b)假设控制网格为ctrlpoints[s_count][t_count][4] 如果控制网格以行优先保存进入ctlarray,那么 s_stride = 4 * t_count//注意 此处的t_count是控制点第二坐标值 t_stride = 4 反之,如果控制网格以列优先保存进入ctlarray,那么 s_stride = 4 t_stride = 4 * s_count 2.5 求值器类型 GL_MAP2_VERTEX_4 GL_MAP2_VERTEX_3 举例: gluNurbsSurface(theNurb3,11,knot1,11,knot2,3*7,3,&ctrl[0][0][0],4,4,GL_MAP2_VERTEX_3); 为双三次b样条曲面,其中11表示两个方向节点个数,ctrl存储控制点! |
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