词条 | Flex3编程 |
释义 | 《Flex 3编程》为帮助你理解Flex 3核心概念打下坚实的基础,并对如何、为何以及何时使用Flex的特定功能提供有价值的见解。难以计数的例子和实例代码演示了使用免费Flex开发工具包来构建完整实用的网络应用程序的方法。本书是Adobe公司的Flex 3参考文档的绝妙伴侣书。 图书信息书 名: Flex3编程(影印版) 作 者:CbaficKazoun JoeyLott 出版社: 开明出版社 出版时间: 2009年04月 ISBN: 9787802057371 开本: 16开 定价: 82.00 元 作者简介Chafic Kazoun是Atellis的创始人之一和首席软件架构师。从1998年开始他就使用Flash技术,并且在Flex面世伊始就开始使用这项技术。. Joey Lott是Morphic Group的创办合伙人之一,该公司的专业领域就是Flex应用程序开发。Joey也写了很多其他关于Flex和Flash相关技术的主要书籍,包括O?Reilly的《ActionScript 3.0 Cookbook》。 图书目录Foreword Preface 1Introducing Flex Understanding Flex Application Technologies Using Flex Elements Working with Data Services (Loading Data at Runtime) The Differences Between Traditional and Flex Web Applicanons Understanding How Flex Applications Work Understanding Flex and Flash Authoring What's New in Flex 3 2Building Applications with the Flex Framework Using Flex Tool Sets Creating Projects Building Applications Deploying Applications 3MXML Understanding MXML Syntax and Structure Making MXML Interactive 4ActionScript Using ActionScript MXML and ActionScript Correlations Understanding ActionScript Syntax Variables and Properties Inheritance Interfaces Handling Events Error Handling Using XML Reflection 5Framework Fundamentals Understanding How Flex Applications Are Structured Loading and Initializing Flex Applications Understanding the Component Life Cycles Loading One Flex Application into Another Flex Application Differentiating Between Flash Player and the Flex Framework Caching the Framework Understanding Application Domains Localization 6Managing Layout Flex Layout Overview Making Fluid Interfaces Putting It All Together 7Working with UI Components Understanding UI Components Buttons Value Selectors Text Components List-Based Controls Pop-Up Controls Navigators Control Bars 8Customizing Application Appearance Using Styles Skinning Components Customizing the Preloader Themes Runtime CSS 9 Application Components The Importance of Application Components MXML Component Basics Component Styles 10Framework Utilities and Advanced Component Concepts Tool Tips Pop Ups Cursor Management Drag-and-Drop Customizing List-Based Controls Focus Management and Keyboard Control 11 Working with Media Overview Adding Media Working with the Different Media Types 12 Managing State Creating States Applying States Defining States Based on Existing States Adding and Removing Components Setting Properties Setting Styles Setting Event Handlers Using ActionScript to Define States Managing Object Creation Policies (Preloading Objects) Handling State Events Understanding State Life Cycles When to Use States 13 Using Effects and Transitions Using Effects Creating Custom Effects Using Transitions Creating Custom Transitions 14 Working with Data Using Data Models Data Binding Enabling Data Binding for Custom Classes Data Binding Examples Building Data Binding Proxies 15Validating and Formatting Data Validating User Input 16Client Data Communication Local Connections Persistent Data Communicating with the Host Application 17Remote Data Communication Understanding Strategies for Data Communication Working with Request/Response Data Communication Web Services Real-Time/Socket Connection File Upload/Download 18 Application Oebugging The Flash Debug Player Using FDB Debugging with Flex Builder Remote Debugging Logging Using trace() Within an Application The Logging Framework Debugging Remote Data 19 Building Custom Components Component Framework Overview Component Life Cycle Component Implementation Adding Custom Properties and Events Adding Styling Support 20 Embedding Flex Applications in a Web Browser Embedding a Flex Application in HTML Integrating with Browser Buttons and Deep Linking Flash Player Security Using Runtime Shared Libraries 21 Building AIR Applications 22 Building a Flex Application …… |
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