词条 | iPhone App开发实战手册 |
释义 | 图书信息出版社: 东南大学出版社; 第1版 (2011年1月1日) 外文书名: iPhone App Development:The Missing Manual 平装: 324页 正文语种: 英语 开本: 16 ISBN: 9787564125042, 7564125047 条形码: 9787564125042 尺寸: 22.8 x 17.6 x 1.6 cm 重量: 540 g 作者简介作者:(美国)霍肯贝瑞(Craig Hockenberry) 霍肯贝瑞(Craig Hockenberry),在过去的30多年里设计了多个获奖软件。他目前是Iconfacto ry的负责人之一,该公司主要生产图标设计软件。他们的工作还包括为微软、苹果、Adobe及其他业界领先的软件公司设计和制作图标。 内容简介《iPhone App开发实战手册(英文)(影印版)》主要内容简介:任何具有编程经验的人都能学会编写iphone应用程序。但如果你想打造一个伟大的应用,就需要学习比简单编程更多的内容:还得学会如何设计和推销你的作品。这本易学易用的指南将带领你走完从勾画创意到推销产品的整个过程。 目录The Missing Credits Introduction Part One: Getting Started with Cocoa Touch Chapter 1: Building Your First iPhone App Getting the Tools Installing Xcode Getting the iPhone SDK What Lies Ahead for the SDK? Exploring Your New Tools Every Flashlight Needs a Parts List Some Assembly Required Taking It for a Run on Your Mac Revision Decision Chapter 2: The Power of Brackets Objective-C: The Nuts and Bolts for Your iPhone App The Land of Square Brackets The Object of It All Telling Your Objects to Do Things Masses of Classes Classes in Detail The Methods Behind the Madness Categorically Speaking Implementation: The Brains Behind the Beauty Creating New Classes Managing Memory Take a nil Pill Autorelease with Ease Properties and Dots Methods of Class Initializing Objects Deallocation Location Loops: For Better or For Worse Your Exceptional Code Learn by Crashing Selector Projector Show Your id Where to Go from Here Developer Documentation Learn to Be Lazy Chapter 3: Cocoa Touch: Putting Objective-C to Work Get in Cocoa Touch The Big Three: Models, Views, Controllers Views Models Controllers Value Objects Let's Get Primitive Objectified Collections Copying in Depth Property Lists Mutable Versus Immutable Make It Mutable Protect Your Data Delegation and Data Sources Targets and Actions User Interface: The Hard Way User Interface: The Easy Way Notifications Singletons Singletons as Globals Where to Go from Here The Language of Design Chapter 4: Design Tools: Building a Better Flashlight Plan Before You Code Why Call in a Designer? Design Goals What's Unique about iPhone Design? The Design Process Living in Harmony with Your Designer Feedback: Don't Take Your Own Word for It The Providers of Feedback Rashlight 2.0 Bigger, Stronger, Faster The Light Side The Rip Side The Drawing Board Technical Design: Between Pictures and Code Start Naming Where to Go from Here Ready to Code! Part Two: Development in Depth Chapter 5: 6erring Serious about Development Beyond the Template Pick Your SDK Change Project Settings Change Target Settings Build Settings Duplicity Make It Official Join the iPhone Developer Program Open the Door When It Fails You're Now Mobile Ready to Roll Chapter 6: A Flashlight for Pros A Guided Tour Where to Start? Open the Guide Book Rashlight_ProAppDelegate NIB Files: Something to Look At MainWindow.xib MainView.xib View Sizing Autoresizing SettingsView.xib AboutView.xib Refine the Look LightView IFInfoView Making Cocoa Touch Your Own UlColor+Brightness UIView+Brightness UIView+Concealed Fashion Your Models SOSModel FlashlightModel Pull Yourself Together MainViewController SettingsViewController AboutViewController Localized Languages: Capisce? Localizable.strings AboutView.xib Wrapping It Up Part Three: The Business End Chapter 7: Finishing Touches Beta Testing Your App Works for You...But Ad Hoc & Roll Clean Up Your Act Beautification Committee Speaking in Tongues Web Development The Site App Store, Here You Come Chapter 8: For Sale Sign on the Dotted Line Welcome First Order of Business Stake Your Claim Export Compliance Overview Ratings Upload-Show It Off Pricing-Pick Your Price Localization Review Tweak It …… |
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