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词条 iPhone App开发实战手册
释义

图书信息

出版社: 东南大学出版社; 第1版 (2011年1月1日)

外文书名: iPhone App Development:The Missing Manual

平装: 324页

正文语种: 英语

开本: 16

ISBN: 9787564125042, 7564125047

条形码: 9787564125042

尺寸: 22.8 x 17.6 x 1.6 cm

重量: 540 g

作者简介

作者:(美国)霍肯贝瑞(Craig Hockenberry)

霍肯贝瑞(Craig Hockenberry),在过去的30多年里设计了多个获奖软件。他目前是Iconfacto ry的负责人之一,该公司主要生产图标设计软件。他们的工作还包括为微软、苹果、Adobe及其他业界领先的软件公司设计和制作图标。

内容简介

《iPhone App开发实战手册(英文)(影印版)》主要内容简介:任何具有编程经验的人都能学会编写iphone应用程序。但如果你想打造一个伟大的应用,就需要学习比简单编程更多的内容:还得学会如何设计和推销你的作品。这本易学易用的指南将带领你走完从勾画创意到推销产品的整个过程。

目录

The Missing Credits

Introduction

Part One: Getting Started with Cocoa Touch

Chapter 1: Building Your First iPhone App

Getting the Tools

Installing Xcode

Getting the iPhone SDK

What Lies Ahead for the SDK?

Exploring Your New Tools

Every Flashlight Needs a Parts List

Some Assembly Required

Taking It for a Run on Your Mac

Revision Decision

Chapter 2: The Power of Brackets

Objective-C: The Nuts and Bolts for Your iPhone App

The Land of Square Brackets

The Object of It All

Telling Your Objects to Do Things

Masses of Classes

Classes in Detail

The Methods Behind the Madness

Categorically Speaking

Implementation: The Brains Behind the Beauty

Creating New Classes

Managing Memory

Take a nil Pill

Autorelease with Ease

Properties and Dots

Methods of Class

Initializing Objects

Deallocation Location

Loops: For Better or For Worse

Your Exceptional Code

Learn by Crashing

Selector Projector

Show Your id

Where to Go from Here

Developer Documentation

Learn to Be Lazy

Chapter 3: Cocoa Touch: Putting Objective-C to Work

Get in Cocoa Touch

The Big Three: Models, Views, Controllers

Views

Models

Controllers

Value Objects

Let's Get Primitive

Objectified

Collections

Copying in Depth

Property Lists

Mutable Versus Immutable

Make It Mutable

Protect Your Data

Delegation and Data Sources

Targets and Actions

User Interface: The Hard Way

User Interface: The Easy Way

Notifications

Singletons

Singletons as Globals

Where to Go from Here

The Language of Design

Chapter 4: Design Tools: Building a Better Flashlight

Plan Before You Code

Why Call in a Designer?

Design Goals

What's Unique about iPhone Design?

The Design Process

Living in Harmony with Your Designer

Feedback: Don't Take Your Own Word for It

The Providers of Feedback

Rashlight 2.0

Bigger, Stronger, Faster

The Light Side

The Rip Side

The Drawing Board

Technical Design: Between Pictures and Code

Start Naming

Where to Go from Here

Ready to Code!

Part Two: Development in Depth

Chapter 5: 6erring Serious about Development

Beyond the Template

Pick Your SDK

Change Project Settings

Change Target Settings

Build Settings

Duplicity

Make It Official

Join the iPhone Developer Program

Open the Door

When It Fails

You're Now Mobile

Ready to Roll

Chapter 6: A Flashlight for Pros

A Guided Tour

Where to Start?

Open the Guide Book

Rashlight_ProAppDelegate

NIB Files: Something to Look At

MainWindow.xib

MainView.xib

View Sizing

Autoresizing

SettingsView.xib

AboutView.xib

Refine the Look

LightView

IFInfoView

Making Cocoa Touch Your Own

UlColor+Brightness

UIView+Brightness

UIView+Concealed

Fashion Your Models

SOSModel

FlashlightModel

Pull Yourself Together

MainViewController

SettingsViewController

AboutViewController

Localized Languages: Capisce?

Localizable.strings

AboutView.xib

Wrapping It Up

Part Three: The Business End

Chapter 7: Finishing Touches

Beta Testing

Your App Works for You...But

Ad Hoc & Roll

Clean Up Your Act

Beautification Committee

Speaking in Tongues

Web Development

The Site

App Store, Here You Come

Chapter 8: For Sale

Sign on the Dotted Line

Welcome

First Order of Business

Stake Your Claim

Export Compliance

Overview

Ratings

Upload-Show It Off

Pricing-Pick Your Price

Localization

Review

Tweak It

……

随便看

 

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